how to inject compiletime objects using vscode without WurstWE?
Closed this issue · 5 comments
vitalexbel commented
thx
Frotty commented
add
-runcompiletimefunctions
-injectobjects
to your wurst_run.args
file next to your map.
Cokemonkey11 commented
@Frotty is this feature documented?
Frotty commented
it will be in the new manual
peq commented
There will be a new manual?
…On Jun 28, 2017 13:15, "Frotty" ***@***.***> wrote:
it will be in the new manual
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vitalexbel commented
I dont know why but when I run a map with VSCode, it injects nothing and ignores compiletime funcs.
wurst_run.args
contains
-runcompiletimefunctions
-injectobjects
and is in the same folder as a map.
When I use Sharpcraft World editor and save map with:
it adds import and does compiletime funcs. And I dont undesrtand why I can do it with Sharpcraft WE but cant do it with VSCode
plz help me