xCollateral/VulkanMod

Basic mesh shader support

Opened this issue · 3 comments

Describe the request

Since this mod is incompatible with anything sensible, i would ask to implement basic mesh shader support as terrain rasterizer.
It will benefit modern AMD cards in the first place, since they doesn't have mesh shaders in their OpenGL implementation and allow them to render terrain with high render distances easily.

Compatibility has greatly improved over the last few updates, and VulkanMod should word with most mods on Modrinth. Which mods are still causing issues and are important to you?

Mesh shaders are not easy to implement and only limit the hardware support to newer and dedicated graphics cards. There are many other possible optimizations that are far easier to implement and would work on all devices, hence there is little reason to implement it in the first place.
I don't get why so many people are obsessed with mesh shaders recently.

I don't get why so many people are obsessed with mesh shaders

That's because mesh shaders (for supported hardware) and the rasterized occlusion culling (all hardware but 2x slower) allows you to enjoy an insane render distance almost without performance loss.