Singleton<T> For Unity3D;
public class YourClass : Singleton<YourClass>
{
public int UltimateFunction(int a, int b)
{
return a + b;
}
}
/*
call
*/
public class AnotherClass : MonoBehaviour
{
private void Start()
{
int result = YourClass.Instance.UltimateFunction(2, 2);
Debug.Log(result);
}
}