Bindable signature image
Closed this issue · 2 comments
Hello,
it would be nice to have a bindbale signature. This could be a stream/byte[] or what is more convenient in your opinion.
It would also be great to have ImageConstructionSettings as a bindable property. Which has an effect on the bound signature.
This is going to be very hard to do in a performant manner. This is the same with the Points
and Strokes
properties. The image and points update each time the stroke is in the process of drawing. This could mean that a simple line may generate thousands of events.
A much better way would be to watch the StrokeCompleted
event and then just ask for a new image each time. This is still quite heavy as if there are many strokes, the control has to first render the image or collect the points.
I am going to close this issue as I don't think this will be coming anytime soon, but if you feel this is a major issue and someone can maybe offer some ideas as to how to do this in a performant manner, just reopen.
Moving this discussion to the more general #133 issue.