xamarin/urho

[OpenGL backend] Multisampled RenderSurface is black after Graphics::SetMode

Opened this issue · 3 comments

I reported this to the native engine project: urho3d/urho3d#2286
It was fixed there in urho3d/urho3d@a8d3c4a

Can someone please merge this two-line fix into UrhoSharp?

I am updating urho3d fork now so it will land soon

I would like to bump this issue. The promised update of the Urho3D fork did not happen, it is still at the state from November 2017. Our company really needs this bug to be fixed for Release soon.

I fixed this bug in a fork using my company account by merging the latest changes from the native Urho3D project and fixing the issues caused by these changes. Our product works now, but I left some TODO in it while resolving the merge conflicts. Also, I do not have the time to test it on Mac, iOS and Android because we only use the Windows build.

https://github.com/Science-and-Motion-Sports/urho