xamarin/urho

high poly object textures and materials

Opened this issue · 5 comments

I have specific task, I hope you can help me)
I have plane with 22000 virtices and i have to set image texture on this one. When i try method FromImage to recieve material that i need, plane seems like color filled.
What can I do with this?

@DikiyFoxy your plane should have UV coordinates

@EgorBo Im not good familiar with game engines and 3d modeling
Maybe you have samples or references of similar solution?
I prepare my model in Blender
screen shot 2019-02-14 at 15 00 37
Ive tried doing Smart UV project mapping, but it didnt give necessary effect

@EgorBo After baking texture with "Normals Bake mode" i receive the same effect as in the game
screen shot 2019-02-14 at 15 04 39

@EgorBo Thanks for asking. The problem was with one check box in blender settings for object:
screen shot 2019-02-14 at 21 36 10

@DikiyFoxy yeah totally forgot about this one, however the CLI tools to convert formats (AssetImporter) by default export UVs afair