Scene clear() broken
xeolabs opened this issue · 0 comments
xeolabs commented
Describe the bug
Calling myScene.clear() destroys components that we should not destroy, like xeogl.Camera
, xeogl.Viewport
, xeogl.Canvas````.
To Reproduce
var myScene = new xeogl.Scene();
var myMesh = new xeogl.Mesh(myScene); // Gets default box geometry etc
myScene.destroy(); // Destroys all components, including xeogl.Camera, xeogl.Canvas, xeogl.Viewport, etc.
With the xeogl.Canvas
getting destroyed, we also lose the HTML canvas and the WebGL context, which crashes xeogl.
Expected behavior
var myScene = new xeogl.Scene();
var myMesh = new xeogl.Mesh(myScene);
// At this point we have a mesh with the default box geometry
myScene.destroy();
// Atthis point, myScene.camera, myScene.viewport, myScene.canvas
// should all still exist (not destroyed)
var myMesh2 = new xeogl.Mesh(myScene);
// At this point we once more have a mesh with the default box geometry
Desktop (please complete the following information):
- OS: ALL
- Browser ALL
- Version v0.8
Smartphone (please complete the following information):
- Device: ALL
- OS: ALL
- Browser ALL
- Version v0.8