Make most of ./examples a separate repo
stepheneb opened this issue · 1 comments
stepheneb commented
I cloned the repo and wondered why it was so large? Ahh ... the expanded examples directory is almost 1 GB. I find repos this large a bit unwieldy had to move to a faster network connection.
I normally include a small examples directory and would move most of the content in the examples directory now to a separate repo and document for a developer how to optionally clone the large set of examples as part of setting up a development environment.
Not a high priority -- was just surprised and took longer than I expected.
[xeogl (master)]$ git-big-objects.sh
All sizes are in kB's. The pack column is the size of the object, compressed, inside the pack file.
size pack SHA location
42526 41868 f4e8fd073df6a9eea37d0c62c79f1d89b70ba74e examples/models/gltf/the_branch_house/textures/Hard_Rough_Plastic_White_diffuse.jpg
40235 40247 3e62b0503ff35065318eb721d2d3ea6f639269d4 examples/models/gltf/highland_river_terrain/textures/PBR_Shader_diffuse.png
37581 37577 af90883f2d3e0e72de6ae71dac119f60791c94f9 assets/images/gltf/gearboxCameraFlight.gif
27163 27171 e5acee557771d4694a580dcfb7945776c509ed41 examples/models/gltf/highland_river_terrain/textures/PBR_Shader_normal.png
80636 25900 2d2be50d3dc600e5b4f39f70ceccb1232b6a329c examples/models/gltf/modern_office/scene.bin
25398 25349 e8e593bc6895f90388835b28467affa163823534 examples/models/gltf/adamHead/Assets/Models/PBR/Adam/Textures/Adam_Head_sg.png
24170 24121 0adf3b17940a92bc195d72d1545cf3f1080a6f39 examples/models/gltf/adamHead/Assets/Models/PBR/Adam/Textures/Adam_Torso_sg.png
18870 18716 f913ab8d9e1c17859aa5eb1c97fc7c19d5452cdf examples/models/gltf/room/textures/Material.003_normal.jpg
24069 15832 931b13ba13ba88f130d0f83d2e3312a585faeeba examples/models/gltf/nerves/scene.bin
14003 13927 9538f30d7edde7bdd242ef63f8f9b733de103bab examples/models/gltf/modern_office/textures/broom_texture_baseColor.jpg
13429 13384 1712003b9ae91cccb7c22773d93d18f8c21e4384 examples/models/gltf/modern_office/textures/teeAndRampBaseColor3.jpg
12521 12452 b17b8f83d47aadf636e3a68ee48bea9b388dc600 examples/models/gltf/modern_office/textures/concretedark_baseColor.jpg
30846 11922 f6fca2a3e04856f9ba24a50773b453fafe236dd6 examples/models/gltf/office/scene.bin
11788 11615 61f7362d684c9c454b33d5c4c315607230284979 examples/models/gltf/2.0/BoomBox/glTF-Binary/BoomBox.glb
11308 11311 ff0bf64a25ae9fb64278b9bf98fcd1f85ff4f12c examples/models/gltf/highland_river_terrain/textures/PBR_Shader_specularGlossiness.png
10986 10891 7ecef5b0e9cf6b432623e972b1d3441b284fad71 examples/models/gltf/BoomBox/glTF-Binary/BoomBox.glb
10084 9993 abc3b860cfbeb65b63482e6f557368647c1404d8 examples/models/gltf/modern_office/textures/concrete_baseColor.jpg
xeolabs commented
Hello Stephen! Yeah I know, it's huge and I do plan to extract the examples out into a separate repo, pretty much as you've described.