xeolabs
3D Web Software Engineering | #BIM #AEC #MedViz #WebGPU #WebGL
xeolabsBerlin, Germany, Aotearoa
xeolabs's Stars
tomek-he-him/isomorphic-ensure
:last_quarter_moon: Use webpack loaders seamlessly – in node as well as in the browser.
google/node-gles
mnmxmx/toon-shading
0b5vr/automaton
Animation engine for creative coding
exokitxr/exokit
Native VR/AR/XR engine for JavaScript 🦖
nayafia/lemonade-stand
A handy guide to financial support for open source
DerSchmale/helixjs
A Javascript 3D game engine.
GoogleChromeLabs/clooney
Clooney is an actor library for the web. Use workers without thinking about workers.
gportelli/pocket.gl
A fully customizable webgl shader sandbox to embed in your pages
spite/GLStateCache.js
State cache for WebGL Rendering Context
automat/controlkit.js
A lightweight controller and gui library
Pixpipe/quickvoxelcore
Toolkit to display brain volumes (NIfTI, MINC2) with WebGL2, featuring obliques, colormaps, overlay, world coordinates, multiple cameras, etc.
Terrev/3DXML-to-OBJ
sbtron/makeglb
Convert glTF to glb
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Easonzero/Sail
a path tracer using WebGL for realtime performance
wwwtyro/caffeine
Path tracing demo
BlueBrain/Brayns
Visualizer for large-scale and interactive ray-tracing of neurons
eugene/webgl-vsm-shadows
Variance Shadow Mapping in WebGL.
chinedufn/webgl-shadow-mapping-tutorial
A WebGL shadow mapping tutorial
FarhadG/webgl-shadows
Shadow mapping in WebGL using an off-screen frame buffer
CesiumGS/gltf-pipeline
Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
florianmaxim/Meta
🚀 Accessible Javascript Library For Virtual Reality ⭐
shrekshao/minimal-gltf-loader
A minimal, engine-agnostic JavaScript glTF Loader.
Erkaman/gl-catmull-clark
A javascript implementation of the Catmull-Clark subdivision surface algorithm
mastodon/mastodon
Your self-hosted, globally interconnected microblogging community
jonathanlurie/ShaderNavigator
Arbitrary slicing (aka. obliques) of large multiresolution voxel dataset, using shaders on GPU, webGL and octree data structure. Also able to load meshes. Work in progress.
WebAssembly/binaryen
Optimizer and compiler/toolchain library for WebAssembly
tsherif/webgl2examples
Rendering algorithms implemented in raw WebGL 2.
YCAMInterlab/mda.js
half edge mesh data structure in js