Add vita2d_draw_texture_resize(..., float width, float height)
Opened this issue · 1 comments
devnoname120 commented
The only way to stretch an image is with vita2d_draw_texture_scale()
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This is not practical if I want to fit an image to a box because it takes proportions rather than resulting dimensions.
Here is a function that would solve this issue:
void vita2d_draw_texture_resize(const vita2d_texture *texture, float x, float y, float width, float height)
I might try to make a pull request if I can find some time later.
BenMitnicK commented
I must admit that I use the scale function and it is not too practical to resize an image a function like this would be no denial :)