xiaomx32's Stars
BrutPitt/glslSmartDeNoise
Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
MichaelHillier/surfe
Surface modelling engine for geological applications
kishimisu/WebGPU-Radix-Sort
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
MircoWerner/VkLBVH
GPU LBVH builder implemented in Vulkan and GLSL.
MircoWerner/VkRadixSort
GPU Radix Sort implemented in Vulkan and GLSL.
bcrusco/Forward-Plus-Renderer
GPU-based Forward+ renderer
vasgaowei/BEV-Perception
Bird's Eye View Perception
amengede/webgpu-for-beginners
sergcpp/Ray
Embeddable physically based renderer
diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
madmann91/bvh
A modern C++ BVH construction and traversal library
TomClabault/HIPRT-Path-Tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
WindyDarian/Vulkan-Forward-Plus-Renderer
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
pelagos-consulting/HIP_Course
Accelerated computing with HIP
MircoWerner/ReSTIR-SSS
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
tip-of-the-week/cpp
C++ Tip Of The Week
syoyo/Vulkan-glTF-USDZ-PBR
Physical based rendering with Vulkan using glTF 2.0 models
useyourfeelings/cranks-renderer
toy renderer following pbrt
AnswerDotAI/gpu.cpp
A lightweight library for portable low-level GPU computation using WebGPU.
TheRealMJP/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
sheredom/utf8.h
📚 single header utf8 string functions for C and C++
AdaptiveCpp/AdaptiveCpp
Implementation of SYCL and C++ standard parallelism for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous programming models. Lets applications adapt themselves to all the hardware in the system - even at runtime!
hanickadot/compile-time-regular-expressions
Compile Time Regular Expression in C++
NJUCG/Moer-lite
面向教学的蒙特卡洛路径追踪(Monte Carlo Path Tracing)渲染框架
ShiArthur03/ShiArthur03
HW140701/Book-list-of-computational-geometry-and-computer-graphics
Must-read and classic books of computational geometry and computer graphics
nvpro-samples/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
freestriker/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
freestriker/InternedString
strasdat/Sophus
C++ implementation of Lie Groups using Eigen.