Pinned Repositories
brignet
Automatic rigging using neural network from RigNet
colliders
Bell collider for Maya
CustomProceduralRigTool
Custom Procedural Rig Tool for Game(Unreal)
DarkWarrior
玄武是针对影视特效和动画行业的项目流程管理系统,基于图形图像行业流行的 Python开发语言,整合现有CG工作流程,通过看板、甘特图、日历的展现可以更容易的管理工作和艺术家,可以随时根据突发状况对计划进行监督和调整,无论您在什么地点只要有网络环境就可以进行沟通。可以轻松管理您所有动画、特效项目,在线Web访问,从中调取任何的项目、任务、资产、镜头进行协同审查或团队沟通。
FacialRigTool
Custom Facial Rigging Tool for Game(Unreal)
iOS-FaceTrack-for-Maya
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
KawaiiPhysics
KawaiiPhysics : Simple fake Physics for UnrealEngine4
ragdoll
Real-time physics for Maya
RigNetModelServing
skeleposer
It's like Shape Editor in Maya but works with skeletons (transforms).
xiyuhao's Repositories
xiyuhao/Unity-Neural-Network-Tanks-AI
A simple tank battle game but it's controlled by Neural Network.
xiyuhao/dpAutoRigSystem
This is an automatic rig system for Maya.
xiyuhao/zoocore_maya
Maya dependent library code, depends on zoocore which is pure python
xiyuhao/iPhoneMoCapiOS
xiyuhao/stringless
Real-time markerless facial motion capture into Maya.
xiyuhao/shapeTest
the shape tool for test
xiyuhao/FabricUI
A Qt library for all of the Fabric user interface components
xiyuhao/onionSkinRenderer
This is an Onion Skin Renderer for Autodesk Maya
xiyuhao/dm2skin
Delta-Mush to skin script for Maya
xiyuhao/animCurveMatch-maya
Match sparse to dense animCurves in Autodesk Maya
xiyuhao/maya_greenCageDeformer
A study of the cage deformer implementation for Maya based on Green barycentric coordinates.
xiyuhao/maya_rotationDriver
Two methods of the rotation decomposition and composition.
xiyuhao/Simplex
The Simplex Blendshape Solver from Blur Studio
xiyuhao/Fabric-RBF
A Generic N Dimentions Radial Basis Interpolation solver in KL
xiyuhao/faceCapture
an Android app kind like Facerig(but simpler)
xiyuhao/cvwrap
A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
xiyuhao/FaceMapping
The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating.
xiyuhao/maya-implicit-skinning
xiyuhao/VRPN_LiveAction
Custom VRPN Tracker for skeletal streaming and a sample application showing it in use
xiyuhao/MirrorDrivenKey
maya mirror set driven key tool
xiyuhao/polyReorder
Maya plugin with tools to reorder the vertices on a mesh to match the order of another.
xiyuhao/polySymmetry
Maya tool for finding the symmetry of a polygon mesh based on the topology.
xiyuhao/pw_mGeoExporter
Maya to Houdini Geometry Exporter
xiyuhao/facialMocap
Facial moCap using C++ and OpenCV
xiyuhao/NonRigidFaceTracking
opencv_NonRigidFaceTracking
xiyuhao/mayaTaskServer
A Standalone Maya Task Server
xiyuhao/UE4ProceduralMesh
UE4.7 Procedural Mesh Generation plugin
xiyuhao/NFS_Facial_Mocap
xiyuhao/deltaMushToSkinCluster
自动将Delta Mush的变形效果转换到SkinCluster上,从而减小场景开销或省去部分权重工作。
xiyuhao/mltk4maya
Machine Learning Toolkit for Maya