/ff14-fish-tracker-app

FF14 Fish Tracker App

Primary LanguageJavaScriptMIT LicenseMIT

FFX|V Fish Tracker App

A webapp designed for tracking big fish and arranging them by which fish are less often available rather than just available right now.

Development Notes

Cloning this Repo

This repo makes use of submodules. When cloning, please include the --recurse-submodules option.

git clone --recurse-submodules https://github.com/icykoneko/ff14-fish-tracker-app.git

If you forgot to include the submodules during cloning, don't worry. Assuming you haven't checked them out yet, running git submodules update --recursive --init should take care of it.

If you've already checked out the submodules and are running into issues with the SaintCoinach module, the repo address recently changed. Unfortunately, it's a pain to fix... You'll most likely need to run git submodules sync --recursive after pulling the latest changes. After that, the git submodules update --recursive command should work right. Sorry it's such a pain.

Setup

The management of fish data is done using Python. It's recommended you create a virtual environment.

py -m venv pyvirt
pyvirt\Scripts\activate
pip install -r private/python-requirements.txt

The webapp itself is completely static. At this time, some of the development environment functions are manually driven. Recommended you install NVM.

  • Install Node.JS and NPM via NVM: nvm install lts/dubnium (Yes, you need to use v10 for reasons...)
  • Install the webapp package requirements first: npm install
  • You need to install sprity-cli globally to get access to the CLI sprity.
    • npm i sprity-cli -g
    • npm i sprity-jimp -g

NOTE: Sprity doesn't seem to work in newer versions of Node due to dependencies... I've only had success running it via Node v10.24.1 on Windows.

This application uses GitHub Pages to host the site, but the branch isn't a perfect copy of the main branch... I highly recommend using a worktree to have the gh-pages branch checked out in a folder named dist.

git worktree add --track ./dist gh-pages

Step-by-step Instructions for Updating Data

Sometimes you forget how to do this after several months... Clearly the TODO list isn't getting done...

  • Generate new YAML data for new fish using: python ./private/manageFishData.py addnew -p <NEW_PATCH_NUMBER> -x ./private/ignoredFish.txt
    • Add the new fish entries to the master YAML data file at a minimum before continuing.
  • Collect information from the Fish'cord regarding new fishies. Include only those fish with special catch conditions (such as weather or time of day), and all big fish. Update the private/fishData.yaml with the new additions (or changes).
    • Use the private/fishDataTemplate.yaml as a template for adding new records. For new patches, include a comment before the start of the patch additions (for readability-sake, I dunno...).
  • Update clone of SaintCoinach master branch, then compare with the my-current branch for changes.
    • git diff -U20 my-current
    • If necessary, update the saintcoinach-py project to reflect any recent changes and comment to the local repo there. (Yes, that's right, I ported SaintCoinach to Python!)
    • Switch to the my-current branch, and merge the latest changes from master: git merge master or use the GitDesktop app to make life easier...
  • Rebuild the fish data JS file: python ./private/manageFishData.py rebuild -i ./private/fishData.yaml -o ./js/app/data.js --with-icons
    • If changes to the SaintCoinach library break the script, fix it, then commit the changes as a separate commit.
    • NOTE: Pay attention to the log messages. If the script extracted any new textures, you'll need to update the sprite image.
    • Update the cache buster in index.html for js/app/data.js. Use the format: ?${ver}_YYYYMMDD_HHMM.
  • Rebuild the fish guide JS file: python ./private/rebuildFishGuide.py -o ./js/app/fish_info_data.js --with-icons
    • If changes to the SaintCoinach library break the script, fix it, then commit the changes as a separate commit.
    • NOTE: Pay attention to the log messages. If the script extracted any new textures, you'll need to update the sprite image.
    • Update the cache buster in index.html for js/app/fish_info_data.js. Use the format: ?${ver}_YYYYMMDD_HHMM.
  • If adding fish for a new patch;
    • Update the viewModel.filter definition in index.html by adding the patch version. (You'll also need to update the entry in js/app/viewmodel.js)
    • Remove the disabled class from the new patch version.
      • NOTE: If it's a new expansion, well... make sure it looks nice, and set the patch buttons to disabled at first.
  • If new textures were extracted (i.e. new fish images, or new bait images);
    • Update the cache buster in index.html for public/images/sprite.css. Use the format ?${ver}_YYYYMMDD.
    • Rebuild the sprite image using: sprity create ./public/images/ ./private/images/**/*.png -c . -s sprite.css --prefix sprite-icon --margin 2 --orientation binary-tree --engine jimp
      • NOTE: This command must be run via CMD, not bash. For some reason, bash will cause the entries in the CSS to be different...
    • Edit the public/images/sprite.css file and add a cache buster to the main image. Use the format: ?YYYYMMDD.
    • Compress the public/images/sprite.png file using https://tinypng.com/. This should reduce its size by ~67% and that reduces bandwidth, and costs.
  • Rebuild any changes made to date-fns using the npm run build command.
  • Test the site locally!!! npm start then open http://localhost:3000/.
  • Commit changes to master with an appropriate message. Don't forget to git push all changes to GitHub as well.
  • Go fish?!

Updating the website

  • Rebuild any changes made to date-fns using the npm run build command.
  • Switch to the gh-pages branch (or cd dist.)
  • Merge the master branch in. You'll need to remove the entries that only exist in master... it's annoying, sorry.
  • If changes were made to the sprites, you need to place the compressed sprite.png and sprite.css files in public/images/ for the gh-pages branch. This is not included in the master branch!
  • Copy the contents of public/js from master to the gh-pages branch as well.
  • Commit, and push changes to GitHub.
npm run build
# Assuming you've created a "workspace" folder dist that's tied to the gh-pages branch...
cd dist
# Merge master branch (deal with any "missing" files...)
git merge master
git status --porcelain | grep "^DU" | cut -f2 -d' ' | xargs git rm
# In case anything changed, copy files from public into the branch too.
cp -vrf ../public/images/sprite.* ./public/images/
cp -vrf ../public/js/* ./public/js/
# Remember to add them.
git add public/images/ public/js/

# Always do one final check of the site to be sure nothing got messed up in the merge.
# (This is especially important when making large changes.)
bundle exec jekyll serve

# If everything's good, commit and push.
git commit
git push

TODOs

  • Automation of sprite generation
  • Better automation of fish data updating...
  • Add filter settings to import/export blob.
  • Provide option for displaying actual time instead of relative time by default.
  • Add GUI that resembles the in-game fishing log, allowing users an easier method of checking off the fish they've caught.
  • Add area filtering?

Contributing

There's lots of features waiting to be implemented if you feel you have an idea for tackling them. Please follow existing code patterns with regards to style, and when possible, utilize the Semantic UI widgets so everything meshes nicely. Keep PRs simple to ensure they get merged sooner.

For changes to availability of specific fish, please contact me directly via Discord (via Fish'cord). Please do not open issues here for that purpose.