Question: depth-channel format
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k-a-z-u commented
I was just wondering what the 11 bits denote before and after the LUT is applied to them and how they can be converted to real distance measurements. Or does the LUT already convert them to a real world scale? Maybe we could add some inline documentation or write a few hints to the project's wiki page. Of courese I am willing to help :)
Yesterday I noticed that, after the LUT is applied, also values above (the advertised) 11 bits are possible and 12/13 bits are used for long distances. Is this due to the LUT and is this valid behaviour when the devices advertises it's pixel-format as "Y11 " ?
Have a nice sunday :)