[UE1/UE2->UT4] - Conversion of movers into staticmeshes
xtremexp opened this issue · 1 comments
xtremexp commented
For now, movers are converted into the original mover/brush actor and a staticmesh actor with a default shape.
After, user have to convert manually each brush into the right shape and apply it to the staticmesh actor.
This can take quite a long time for maps with 20/40 + mover.
- Convert mover brushes into .obj staticmesh file format so they can be imported easily into UE4
- Replace the current default mesh with the right shape for StaticMesh actor in UT4
xtremexp commented
Done. Ready for next release.