xtremexp/UT4X-Converter

Package & Category Names Incorrectly Assigned

Thor110 opened this issue · 0 comments

For Textures & StaticMeshes the converted lines are as follows.
"/Game/Converted/RO-Arad-UT2004/Arad_T_SkyandFog_FogRingColor_Mat.Arad_T_SkyandFog_FogRingColor_Mat"

When they should be like this.
"/Game/Converted/Arad_T/SkyandFog/FogRingColor_Mat.FogRingColor_Mat"

This is the UE2 version for reference.
"Arad_T.SkyandFog.FogRingColor"

Also something worth noting, when importing BSPs, all materials in the game need to be loaded, you can do this by filtering for materials, selecting them all with CTRL-A and then right clicking them to prepare the shaders otherwise they don't get applied in UE4.