ZLSwipeableViewSwift
A simple view for building card like interface like Tinder and Potluck. ZLSwipeableViewSwift is based on ZLSwipeableView.
Preview
Custom Animation
Custom Swipe
Custom Direction
Undo
Rewind
CocoaPods
You can install ZLSwipeableViewSwift
through CocoaPods adding the following to your Podfile:
pod 'ZLSwipeableViewSwift'
use_frameworks!
Then import it using:
import ZLSwipeableViewSwift
Carthage
You can install ZLSwipeableViewSwift
through Carthage by adding github "zhxnlai/ZLSwipeableViewSwift"
to your Cartfile
Usage
Check out the demo app for an example. It contains the following demos: Default, Custom Animation, Custom Swipe, Allowed Direction, History, Previous View, Should Swipe and Always Swipe.
Instantiation
ZLSwipeableView
can be added to storyboard or instantiated programmatically:
var swipeableView = ZLSwipeableView(frame: CGRect(x: 0, y: 0, width: 300, height: 500))
view.addSubview(swipeableView)
Adding Views
ZLSwipeableView
supports both adding views to the front and to the back.
public var numberOfActiveView = UInt(4)
public var nextView: (() -> UIView?)?
public var previousView: (() -> UIView?)?
Adding views to the back
nextView
, a closure that returns an UIView
, works with loadViews
and numberOfActiveView
. It acts as the data source. After defining it, ZLSwipeableView
will call loadViews
which will invoke nextView
numberOfActiveView
times and insert them in the back. loadViews
will also be called each time a view is swiped.
public func loadViews()
// Usage:
swipeableView.numberOfActiveView = 3
swipeableView.nextView = {
return UIView()
}
swipeableView.loadViews() // optional, automatically call after nextView is set
Adding views to the front
previousView
works with rewind
, which inserts a view in the front and positions it at the center with animation.
Note that rewind
calls previousView
only when history
is empty, otherwise it returns the most recently swiped view. Please try out the Previous View example for more information.
public func rewind()
// Usage:
swipeableView.previousView = {
return UIView()
}
swipeableView.rewind()
Interface Builder
If you need to work with Interface Builder, the demo app includes examples of both creating views programmatically and loading views from Xib files that use Auto Layout.
Removing Views
Swiping programmatically
The user can swipe views in the allowed directions. This can also happen programmatically.
You can swipe the top view programmatically in one of the predefined directions or with point and direction in the view's coordinate.
public func swipeTopView(inDirection direction: Direction)
// Usage:
swipeableView.swipeTopView(inDirection: .Left)
swipeableView.swipeTopView(inDirection: .Up)
swipeableView.swipeTopView(inDirection: .Right)
swipeableView.swipeTopView(inDirection: .Down)
public func swipeTopView(fromPoint location: CGPoint, inDirection directionVector: CGVector)
// Usage:
swipeableView.swipeTopView(fromPoint: CGPoint(x: 100, y: 30), inDirection: CGVector(dx: 100, dy: -800))
Rewinding
ZLSwipeableView
keeps a history of swiped views. They can be retrieved by calling rewind
.
public var history = [UIView]()
public var numberOfHistoryItem = UInt(10)
public func rewind()
Removing all views
To discard all views and reload programmatically (discarded views cannot by rewinded):
swipeableView.discardViews()
swipeableView.loadViews()
Delegate
Here is a list of callbacks you can listen to:
swipeableView.didStart = {view, location in
print("Did start swiping view at location: \(location)")
}
swipeableView.swiping = {view, location, translation in
print("Swiping at view location: \(location) translation: \(translation)")
}
swipeableView.didEnd = {view, location in
print("Did end swiping view at location: \(location)")
}
swipeableView.didSwipe = {view, direction, vector in
print("Did swipe view in direction: \(direction), vector: \(vector)")
}
swipeableView.didCancel = {view in
print("Did cancel swiping view")
}
Customization
Here is a list of customizable behaviors:
public var animateView = ZLSwipeableView.defaultAnimateViewHandler()
public var interpretDirection = ZLSwipeableView.defaultInterpretDirectionHandler()
public var shouldSwipeView = ZLSwipeableView.defaultShouldSwipeViewHandler()
public var minTranslationInPercent = CGFloat(0.25)
public var minVelocityInPointPerSecond = CGFloat(750)
public var allowedDirection = Direction.Horizontal
interpretDirection
You can change how the direction gets interpreted by overriding the interpretDirection
property. Take a look at the Custom Swipe example for details.
animateView
You can create custom animation by overriding the animateView
property. Take a look at the Custom Animation example for details.
Should Swipe
shouldSwipeView
, minTranslationInPercent
and minVelocityInPointPerSecond
determines whether a view should be swiped or not. Please see the Should Swipe example for details.
allowedDirection
The allowedDirection
property limits the directions in which the user is allowed to swipe. Please see the Custom Direction example for details.
swipeableView.allowedDirection = .Left | .Up
swipeableView.allowedDirection = .All
Misc
public func topView() -> UIView?
public func activeViews() -> [UIView]
Requirements
- iOS 7 or higher.
Credits
Big thanks to the contributors of ZLSwipeableView.
License
ZLSwipeableViewSwift is available under MIT license. See the LICENSE file for more info.