yalcin-ata/godot-android-module-firebase

Error admob fail_to_load

grevius5 opened this issue · 1 comments

I think it will be great if we could get some information about the error we are incurring when an ad is not loaded.
public void onAdFailedToLoad(int errorCode) { bannerLoaded = false; Utils.callScriptFunc("AdMob", "Banner", "on_ad_failed_to_load"); }

Here we can print the error type to the logcat or better send it to Godot.

Yes, you are right. I added the errorCode value to the callbacks (and updated the API description).