Error admob fail_to_load
grevius5 opened this issue · 1 comments
grevius5 commented
I think it will be great if we could get some information about the error we are incurring when an ad is not loaded.
public void onAdFailedToLoad(int errorCode) { bannerLoaded = false; Utils.callScriptFunc("AdMob", "Banner", "on_ad_failed_to_load"); }
Here we can print the error type to the logcat or better send it to Godot.
yalcin-ata commented
Yes, you are right. I added the errorCode value to the callbacks (and updated the API description).