yang-shuohao's Stars
jerryc127/hexo-theme-butterfly
🦋 A Hexo Theme: Butterfly
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
albinotonnina/albinotonnina.com
source-code
yang-shuohao/Renderer
C++实现的光栅化渲染器
yang-shuohao/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
travisvroman/kohi
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
kanition/pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
yang-shuohao/CJInventorySystem
吃鸡装备系统
yang-shuohao/ComputerGraphicsFromScratch-Cplusplus
ComputerGraphicsFromScratch书籍C++实现
TiraX/tix2
TiX V2.0
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
yang-shuohao/Unity-NetWork-Game
这是一个unity开发的网络对战游戏
MegEngine/MegEngine
MegEngine 是一个快速、可拓展、易于使用且支持自动求导的深度学习框架