Pinned Repositories
Apex-Game-Tools
Audio-Manager-for-Unity
A tool for defining and executing audio behaviors in Unity in a node based editor
Flexi
Ability System Framework for Unity
Friflo.Json.Fliox
High performance 🔥 C# ECS
GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
jynew
金庸群侠传3D重制版
NativeMessenger
This is system-wide native messenger for Unity Entities. It provides an efficient way to trigger systems on demand without involving entities data or any structural changes.
NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Pilot
Pilot – mini game engine for games104
Trove
Collection of tools for Unity DOTS
yangtzehina's Repositories
yangtzehina/jynew
金庸群侠传3D重制版
yangtzehina/Pilot
Pilot – mini game engine for games104
yangtzehina/URPSimpleGenshinShaders
A Genshin Impact facial shader for Unity URP, based on NiloCat shader example
yangtzehina/boat-attack-water
Package repo containing the water system created for the URP Boat Attack demo project.
yangtzehina/bvh_article
Code accompanying the blog post on bvh construction.
yangtzehina/Classic-Sponza
Unity remaster of the classic Sponza scene.
yangtzehina/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
yangtzehina/ET-EUI
基于ET框架的UI模块
yangtzehina/FlatSharp
Fast, idiomatic C# implementation of Flatbuffers
yangtzehina/GLSL-PathTracer
A GLSL Path Tracer
yangtzehina/Graphics-and-Mobile-Gaming-Education-Kit
Graphics and Mobile Gaming Education Kit
yangtzehina/huatuo
零成本、高性能的unity c#的热更新方案。 Zero-cost, high-performance unity c# hot update solution
yangtzehina/HWCPipe
Hardware counters interface
yangtzehina/MinimalCompute
yangtzehina/mobile-studio-integration-for-unity
Mobile Studio tool integration with C# scripting for the Unity game engine.
yangtzehina/monocle
Universal personal search engine, powered by a full text search algorithm written in pure Ink, indexing Linus's blogs and private note archives, contacts, tweets, and over a decade of journals.
yangtzehina/ParticleEffectProfiler
Unity 特效性能分析工具
yangtzehina/ProjectKaya
Project Kaya for mobile game platform
yangtzehina/RagdollTrainer
Active Ragdoll Training with Unity ML-Agents
yangtzehina/selective-profiling
Selectively deep profile single methods while your game is running in Unity's Profiler 🔬
yangtzehina/ShaderLab
Shaderlab is a tool designed for cross compiling unity shader to other shading languages.
yangtzehina/SoloPi
SoloPi 自动化测试工具
yangtzehina/ThreadGroupIDSwizzling
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
yangtzehina/UniToon
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
yangtzehina/UnityDataTools
Experimental tools and libraries for reading and analyzing Unity data files.
yangtzehina/UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
yangtzehina/UniversalRP_Netease
本项目是 UniversalRP 的扩展库 支持自定义设置 URP 相机走 Gamma 还是 Linear 修复线性空间中的 UI 透明度差异问题, 能够让 UI 设计师在 Unity 中保持原有的 sRBG 工作流.
yangtzehina/URP-12-GammaUIAndSplitResolution
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
yangtzehina/URP-Custom-Post-Processing
A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.
yangtzehina/URPCustomPostProcessingStack
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline