yapb/graph

Graph bugs

dimaspaf14 opened this issue · 11 comments

Maps:
de_mirage fixed by @Vladislav4KZ & @Overitab theres bug at t-spawn to palace, at the boxes near fence, the bot go stupid right there...

de_inferno fixed by (also same person above) at site a, the bot cant jump from each other tall boxes...

I didn't notice any obvious bugs on the mirage, but I made anew the place of jumping on the boxes
on inferno yes I saw that there were no jumps up on the boxes
it happens) not always notice this, especially if convert the old ways from the podbot to yapb

@Drevny13 Be careful, I noticed wrong paths on de_mirage even when I downloaded the new graph from the zip archive. For example, this path near the boxes going through the fence.
de_mirage0001

Another wrong path
de_mirage0000

Wrong bidirectional path to the to the tall crate (must be one-way incoming path from crate to ground)
de_mirage0004

Wrong outgoing path where it's impossible to jump off
de_mirage0005
de_mirage0006

Wrong outgoing paths near corners (bots will get stuck there)
de_mirage0003
de_mirage0007

Maps: de_mirage fixed by @Vladislav4KZ & @Overitab theres bug at t-spawn to palace, at the boxes near fence, the bot go stupid right there...

de_inferno fixed by (also same person above) at site a, the bot cant jump from each other tall boxes...

I have not fixed graphs for any of these maps. My nickname is in the name of the commit, because this commit contains several graphs that I fixed. I also noticed bugs in graph for de_mirage, but there is no time to fix yet.

Thank you for the mistakes you noticed. I agree that there should be increased control for standard maps such ways should be as ideal as possible
I don't have time right now to test the ways that i do, even to re-run through the points to look at such errors. But I'm always ready to fix the errors , it's better with screenshots
graph.zip

Here is photo from de_mirage:
1654350804375-215450870

The bots just got stuck there & wont move till the round ends, and the bots repeated it again and again (using @Vladislav4KZ nav)

there no camp points
image
try my graph in archive link above

Thank you for the mistakes you noticed. I agree that there should be increased control for standard maps such ways should be as ideal as possible
I don't have time right now to test the ways that i do, even to re-run through the points to look at such errors. But I'm always ready to fix the errors , it's better with screenshots
graph.zip

I uploaded the fixed de_mirage.graph to the database (which was uploaded here in a zip archive by Drevny13)
a7cd9b4

So you can type in console yb g erase iamsure and yb g load to download the fixed graph

@Drevny13 I also noticed the wrong path on de_inferno graph
de_inferno0000

Wrong non-jumping outgoing path to the crate

de_inferno0001

Ok u can fix and upload

the mirage is fixed thanks @Drevny13
The inferno still got bugs

I just uploaded the fixed de_inferno.graph to the database.