Current Version - 2.0
NightCrawler Mod for CS:GO
At round start, random player(s) are chosen to be NightCrawlers. NightCrawlers have more speed, less gravity, a custom knife, are invisible, can climb walls, can teleport, etc. The objective of the NightCrawlers is to kill the Humans.
The Humans can choose any primary and secondary weapons in the game. They can also choose from a variety of different useful and unique items. These items include - Laser Sight, Suicide Bomb, Poison Scout Bullets, Adrenaline, Healthshots, etc. Their objective is to defend themselves by any means possible.
CVAR | Input | Description |
---|---|---|
nc_ratio |
amount | X:1 Ratio of players that are nightcrawlers where X is the number of Humans per 1 NightCrawler. |
nc_human_max_health |
amount | Max health of a Human. |
nc_health |
amount | Base health of a NightCrawler. |
nc_gravity |
amount | Base gravity of a NightCrawler. |
nc_speed |
amount | Base speed of a NightCrawler. |
nc_visible_time |
seconds | Duration for which NightCrawlers are visible upon taking damage. |
nc_health |
health | How much health nightcrawlers spawn with. |
nc_gravity |
gravity | How much gravity nightcrawlers spawn with. |
nc_speed |
speed | How much speed nightcrawlers have. |
nc_teleport_count |
amount | Amount of starting teleports given to a NightCrawler. |
nc_teleport_delay |
seconds | Minimum required delay between two consecutive teleports. |
nc_lighting |
letter | Level of lighting in the map. a = pitch black, z = bright like a star. |
nc_adrenaline_uses |
amount | Amount of uses of Adrenaline. |
nc_adrenaline_time |
seconds | Duration for which Adrenaline lasts. |
nc_adrenaline_speed |
speed | Speed during Adrenaline use. |
nc_adrenaline_health |
health | Amount of health given by adrenaline shot. |
nc_suicide_damage |
damage | Amount of damage done by Suicide Bomber. |
nc_suicide_radius |
distance | Distance / Radius from the player in which damage can be taken. |
nc_suicide_time |
seconds | Delay before exploding. |
nc_poison_amount |
amount | Number of times a player is affected by poison. |
nc_poison_interval |
seconds | Interval between two consecutive poison hurts. |
nc_poison_damage |
damage | Maximum damage done by a poison hurt. |
nc_trip_mine_count |
amount | Amount of trip mines. |
nc_trip_mine_mode |
mode | 0 = Trip Laser, 1 = Trip Mine. |
nc_frost_nade_count |
amount | Amount of Frost Nades. |
nc_frost_nade_radius |
distance | Distance / Radius from the grenade explosion in which NightCrawlers are frozen. |
nc_frost_nade_time |
seconds | Duration for which NightCrawlers are frozen. |
nc_napalm_nade_count |
amount | Amount of Napalm Nades. |
nc_napalm_nade_radius |
distance | Distance / Radius from the grenade explosion in which NightCrawlers are burnt. |
nc_napalm_nade_time |
seconds | Duration for which NightCrawlers are burnt. |
nc_ammo_mode |
mode | 0 = Limited, 1 = Restock ammo on reload, 2 = Restock ammo only on kill. |