yasirkula/Unity360ScreenshotCapture

Having a weird problem with this

Closed this issue · 6 comments

When I create the panorama, it looks very weird, like it's a blend of 2 images on top of eachother :|
test

NVM, it was because of the post effects stack. I was using Vignette and TAA, neither of which can work with this method of 360 capture.

Although the SSAO is also causing issues.

AO issue:
test

Only HBAO seems to work correctly.

The ambient occlusion issue can also be seen here (in case you'd like to bump that issue): https://github.com/Unity-Technologies/PostProcessing/issues/331

If you are using Post-processing stack v1, you can try using v2 to see if the issue(s) are fixed on that version.

Closing this issue because it is not caused by the plugin itself.