Having a weird problem with this
Closed this issue · 6 comments
AndreiSalamon commented
AndreiSalamon commented
NVM, it was because of the post effects stack. I was using Vignette and TAA, neither of which can work with this method of 360 capture.
AndreiSalamon commented
Although the SSAO is also causing issues.
AndreiSalamon commented
AndreiSalamon commented
Only HBAO seems to work correctly.
yasirkula commented
The ambient occlusion issue can also be seen here (in case you'd like to bump that issue): https://github.com/Unity-Technologies/PostProcessing/issues/331
If you are using Post-processing stack v1, you can try using v2 to see if the issue(s) are fixed on that version.
yasirkula commented
Closing this issue because it is not caused by the plugin itself.