yasirkula/Unity360ScreenshotCapture

Blurry Images

Closed this issue · 4 comments

Hello, thanks for the plugin. It's really useful!
I use Unity 2019.3.3f1 on Windows 10 in HDRP project. There are strange blurry footprints

1

Most probably caused by post-processing but I am not sure which effect to blame. You can try disabling motion blur or depth of field effects to see if the issue is resolved. If it is, then I'd recommend you to temporarily disable those effect before capturing the 360 screenshot and then reenable them.

P.S. Unity's Camera.RenderToCubemap function itself is affected by this issue, so this issue can't be resolved by modifying 360ScreenshotCapture.

@yasirkula Disabling motion blur is resolve. But still there is footprints from cubemap. You gave me direction. Thank you for help!

Just spent all my day trying to resolve this... THANKS !!
Sometimes the default post processing in HDRP is just so annoying