Blurry Images
Closed this issue · 4 comments
On Flickr: https://flic.kr/p/2iR11mP
Most probably caused by post-processing but I am not sure which effect to blame. You can try disabling motion blur or depth of field effects to see if the issue is resolved. If it is, then I'd recommend you to temporarily disable those effect before capturing the 360 screenshot and then reenable them.
P.S. Unity's Camera.RenderToCubemap function itself is affected by this issue, so this issue can't be resolved by modifying 360ScreenshotCapture.
@yasirkula Disabling motion blur is resolve. But still there is footprints from cubemap. You gave me direction. Thank you for help!
Just spent all my day trying to resolve this... THANKS !!
Sometimes the default post processing in HDRP is just so annoying