Taking multiple shots on iOS14.4 can crash the game
TastSong opened this issue · 2 comments
TastSong commented
yasirkula commented
If you aren't destroying the previously captured Texture when it isn't needed, perhaps your game runs out of memory? Try destroying previous Textures (if any) after a new photo is taken and don't forget to set a sufficiently low maxSize parameter.
TastSong commented
thanks