yiwenxue's Stars
ProjectPhysX/FluidX3D
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
core-code/LibVT
LibVT is a library implementing "virtual texturing".
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
epezent/implot
Immediate Mode Plotting
nvpro-samples/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
fffaraz/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
maikel/glib-senders
Senders and Receivers for the GNOME Glib library
dannyfritz/awesome-ray-tracing
Curated list of ray tracing resources
mad52duck/PalmLinderOSL
Code for OSL and Forward implementations in the 'Asynchronous Shading in Object Space Lighting Compared to Forward Rendering' thesis.
crehmann/TPS42
An ergonomic split keyboard with TrackPoint support
ReactiveX/RxCpp
Reactive Extensions for C++
bluesky013/SkyEngine
3d engine
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
kokkos/kokkos-tools
Kokkos C++ Performance Portability Programming Ecosystem: Profiling and Debugging Tools
JarkkoPFC/meshlete
Chop 3D objects to meshlets
NVIDIA/stdexec
`std::execution`, the proposed C++ framework for asynchronous and parallel programming.
ECP-copa/Cabana
Performance-portable library for particle-based simulations
triSYCL/path_tracer
Experimental path tracing with C++20 and SYCL
101001000/ElevenRender
A GPU-CPU SYCL 3D Rendering engine with it's own formally specified shading language "ASL"
GoogleBot42/Tracer
A portable GPU/CPU Path Tracer library powered by SYCL. (OpenCL/CUDA/OpenMP)
codeplaysoftware/syclacademy
SYCL Academy, a set of learning materials for SYCL heterogeneous programming
jan-van-bergen/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
Jue-Xu/Latex-Template-for-Scientific-Style-Book
Latex Template for Scientific style Book/Notes
mattgodbolt/pt-three-ways
Path tracing, done three ways
facebookexperimental/libunifex
Unified Executors
doyubkim/fluid-engine-dev
Fluid simulation engine for computer graphics applications
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
openzfs/zfs
OpenZFS on Linux and FreeBSD
johnaparker/optix7tutorial
Tutorial for Optix 7
leonardo-domingues/atrbvh
Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"