Make "Optimize" button for a level
Closed this issue · 2 comments
up-left commented
The idea is to improve game performance. Currently I see two things that can be optimized:
- Compile tilesets with GDKnyttAssetManager.compileInternalTileset
- Unpack a level to the filesystem (may help for ~100MB levels on mobile devices)
up-left commented
I've made this button, but it is still an object for discussion.
Should it be called every time after download?
Is there any other things to optimize?
Unpacking a level really helps on old mobile devices, but should it be called in every case?
Also there is no waiting animation, it just freezes the application.
youkaicountry commented
Current behavior seems reasonable, reopen if not!