collision with 1-pixel thick tiles is very buggy
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ncrecc commented
take these clouds and angled lines from marhide (again):
this uses default tileset 187, so it's not the case of a user adding some weird custom content
up-left commented
Yknytt relies on Godot to convert images into collision polygons, but it requires some workarounds to work. I made some changes, so it should work better.