Examine world when pasting a save or password
youkaicountry opened this issue · 0 comments
youkaicountry commented
If no world is loaded, attempt to find and load it. The code in the world command is basically what is needed for this. It should probably be refactored into a utility function somewhere, maybe in datastore.
If a world is loaded, and it doesn't match, print a warning to the console (but go ahead and attempt to apply the save anyway, probably)