Pinned Repositories
bilibilidanmuPrizeDraw
ConfigAuto
【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行
ConfigExcel
【ConfigExcel】 excel导出成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行
Csharp.Mobile.Zip
Open source ICSharpCode.SharpZipLib.Zip modified for mobile used by Unity
Fangchengmi.net5
中宣部防沉迷验证的C#版本
ILRuntime_HotGames
基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
ILRuntimeForWebGLAndWechatMiniGame
ILRuntime For WebGL And Wechat Mini Game
iOSDeviceSupport
存放iOS镜像文件,真机调试包,供大家参考,目前收录iOS8.0~iOS13.5,持续更新中
Masuit.MyBlogs
masuit.com个人博客站项目源码
Unity-GUI-Game-In-Single-File
Write Games In A Single Script File With Unity.
yukuyoulei's Repositories
yukuyoulei/ILRuntime_HotGames
基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
yukuyoulei/ConfigAuto
【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行
yukuyoulei/ConfigExcel
【ConfigExcel】 excel导出成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行
yukuyoulei/ILRuntimeForWebGLAndWechatMiniGame
ILRuntime For WebGL And Wechat Mini Game
yukuyoulei/Fangchengmi.net5
中宣部防沉迷验证的C#版本
yukuyoulei/bilibilidanmuPrizeDraw
yukuyoulei/iOSDeviceSupport
存放iOS镜像文件,真机调试包,供大家参考,目前收录iOS8.0~iOS13.5,持续更新中
yukuyoulei/kcwengine
一个纯C#开发,前端为Unity,ILRuntime热更,后端Net6,后台Net6,后台页面BridgeNet,数据库MongoDB的一站式开发框架
yukuyoulei/huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
yukuyoulei/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
yukuyoulei/QQRobot
yukuyoulei/unity-websocket-webgl
Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
yukuyoulei/blog
:open_book:基于Github API 的动态博客
yukuyoulei/ChatGPT-Next-Web
One-Click to deploy well-designed ChatGPT web UI on Vercel. 一键拥有你自己的 ChatGPT 网页服务。
yukuyoulei/CnC_Remastered_Collection
红警
yukuyoulei/Electron.NET
Build cross platform desktop apps with ASP.NET Core.
yukuyoulei/ET
Unity3D Client And C# Server Framework
yukuyoulei/ET-EUI
基于ET框架的UI模块
yukuyoulei/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
yukuyoulei/kcsignalr
yukuyoulei/luban
成熟完备灵活的游戏配置解决方案(不仅仅是导表工具)。支持常见的excel、json、xml、lua、yaml等等数据格式;支持导出binary、protobuf(同时生成schema定义文件)、msgpack、flatbuffers、json、xml、yaml格式数据,支持c++、java、c#、go、lua、javascript、typescript、python、erlang、rust 等等语言代码,支持unity,ue4及tolua,xlua,slua,ilruntime,puerts等热更新插件;实现了完善的本地化机制。a powerful game configure export tool and code generator that supports many common file formats( excel, json, xml , lua, yaml etc.) and can generate code of common languages(c++, c#, java, go, lua, javascript, typescript, python, erlang, rust etc) and provides binary , json , protobuf,msgpack, flatbuffers, lua or erlang output data format and supports for i18n and l10n.
yukuyoulei/MagiskOnWSALocal
Integrate Magisk root and Google Apps into WSA (Windows Subsystem for Android)
yukuyoulei/minigame-unity-webgl-transform
yukuyoulei/Mirai.Net
Mirai.Net是基于mirai-api-http实现的轻量级mirai社区sdk。
yukuyoulei/MongoDB_bin
yukuyoulei/PureScript
A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode.
yukuyoulei/recastnavigation
Navigation-mesh Toolset for Games
yukuyoulei/src
storage code for blogs,to supply a url
yukuyoulei/testlucking
yukuyoulei/WebAPIs
webapis , current contains wechat.