yumi-modding/FS22_CombineXP

Bad power requirement/speed limit calculations for combines

KITT3000 opened this issue · 5 comments

We use the MP combines mostly from the base game (with the largest headers assigned to them):
CLAAS TRION 750
CLAAS LEXION 8800
John Deere X9 1100
CLAAS LEXION 7500
Fendt IDEAL 10T

mod:
John Deere S790

Unfortunately, with 3 levels of fertilization, spraying (no weeds), lime, etc., the driving speed was limited in most vehicles to 2-3 km/h in arcade mode, which is too exaggerated the limit, it seems to me that you should manually define the parameters in the XML file than to hang it calculations from the engine power

Hello,
I think there is an issue in MP (raised by Giants QA) about mode setting. I guess the arcade mode is not set and so you might be actually with Normal or Realistic mode.
I'm currently working on moving the settings in game settings panel (still in work for SP) and then will need to test this in MP and Dedi server to be sure all players gets the same setting.
FYI, I tested this week in SP the JD X9 1100 with 13m header and manage to get really realistic result with current parameters as I could compare to numbers I saw on instagram post: X9 1100, 13,7m header in wheat at 11T/ha running at 6.7km/h => ~100 T/h

6-7km/h is a more realistic speed, it is possible that this mode is a problem, in fact friends have reported that changing the mode did not change anything, so maybe this is a problem

Hello @KITT3000 Have you been able to check that issue is fixed on MP with last modhub version?
Thanks

Unfortunately, I have already finished the harvest on my server, so I did not have the opportunity to test, but as soon as I have such an opportunity, I will let you know

put this Value back to 1.5 and it seems more realistic.
I give it a try with 1.6 now

local coef = 1 -- It was 1.5 on FS19, but 1 seems OK.
it is in xpCombine.lua