Have some way to destroy the engine
z0w0 opened this issue · 2 comments
z0w0 commented
Currently Helm works like Elm does - there's no way to kill rendering (AFAIK). There needs to be some sort of state sent back as well as the Element
objects used for rendering (as well as something like Sound
). This state would allow you to signify that the engine should be destroyed.
pthariensflame commented
It needs to be type-safe, though. We can't just use a Maybe Element
or the equivalent; we have to force the user to never do anything after the engine is killed.
z0w0 commented
Note that this will be quite easy to implement in Helm 1.0. All that's needed is a new quit
function that returns a Cmd
that stops the engine at the next tick, which will then safely close up resources & is type safe.