z3y/ShaderGraph

(feature request) being able to use bicubic on more than just the light Maps

simsora13 opened this issue · 2 comments

would it be nice to be able to use bicubic filtering on more than just light Maps as it can make low-res textures look not as pixelated so it could potentially vram

z3y commented

The reason why the toggle exists only for lightmaps is because you have no control over sampling them in the graph. For your own textures you can use custom nodes to make your own sampling function so this is already possible.
I wouldnt use it on textures like this though, it makes looking at them uncomfortable and blurry.