[BUG] Jam all does not work
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zachanassian commented
tu_optimize "Cyrus, Medic(10)" "Alaric, [6390]" +v debug ... TURN 10 begins for Commander [Alaric hp:40] Assault 0 [Dream Mutator att:5 hp:32 cd:1, jam charge 5] reduces its timer Evaluating Commander [Alaric hp:40] skill Enhance Evade all 1 Evaluating Commander [Alaric hp:40] skill Heal righteous 3 Evaluating Commander [Alaric hp:40] skill Strike all 1 Possible targets of Strike: + Assault 0 [Medic att:1 hp:7] + Assault 1 [Medic att:1 hp:7] + Assault 2 [Medic att:1 hp:7] + Assault 3 [Medic att:1 hp:7] + Assault 4 [Medic att:1 hp:7 cd:1] Commander [Alaric hp:40] Strike (1) on Assault 0 [Medic att:1 hp:7] Assault 0 [Medic att:1 hp:7] takes 1 damage Commander [Alaric hp:40] Strike (1) on Assault 1 [Medic att:1 hp:7] Assault 1 [Medic att:1 hp:7] takes 1 damage Commander [Alaric hp:40] Strike (1) on Assault 2 [Medic att:1 hp:7] Assault 2 [Medic att:1 hp:7] takes 1 damage Commander [Alaric hp:40] Strike (1) on Assault 3 [Medic att:1 hp:7] Assault 3 [Medic att:1 hp:7] takes 1 damage Commander [Alaric hp:40] Strike (1) on Assault 4 [Medic att:1 hp:7 cd:1] Assault 4 [Medic att:1 hp:7 cd:1] takes 1 damage Evaluating Assault 0 [Dream Mutator att:5 hp:32, jam charge 5] skill Protect all 5 Possible targets of Protect: + Assault 0 [Dream Mutator att:5 hp:32, jam charge 5] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5] Protect (5) on Assault 0 [Dream Mutator att:5 hp:32, jam charge 5] Evaluating Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] skill Jam all 5 Possible targets of Jam: + Assault 0 [Medic att:1 hp:6] + Assault 1 [Medic att:1 hp:6] + Assault 2 [Medic att:1 hp:6] + Assault 3 [Medic att:1 hp:6] + Assault 4 [Medic att:1 hp:6 cd:1] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] jams Assault 0 [Medic att:1 hp:6] Assault 0 [Dream Mutator att:5 hp:32, jam charge 0, protected 5] attacks Assault 0 [Medic att:1 hp:6, jammed] for 5 damage Assault 0 [Medic att:1 hp:6, jammed] takes 5 damage TURN 10 ends for Commander [Alaric hp:40]
Jam all stops after jamming first target
zachanassian commented
Fixed with version 2.4.0
TURN 10 begins for Commander [Alaric hp:40] Assault 0 [Dream Mutator att:5 hp:32 cd:1, jam charge 5] reduces its timer Evaluating Commander [Alaric hp:40] skill Enhance Evade all 1 Evaluating Commander [Alaric hp:40] skill Heal righteous 3 Evaluating Commander [Alaric hp:40] skill Strike all 1 Possible targets of Strike: + Assault 0 [Medic att:1 hp:7] + Assault 1 [Medic att:1 hp:7] + Assault 2 [Medic att:1 hp:7] + Assault 3 [Medic att:1 hp:7] + Assault 4 [Medic att:1 hp:7 cd:1] Commander [Alaric hp:40] Strike (1) on Assault 0 [Medic att:1 hp:7] Assault 0 [Medic att:1 hp:7] takes 1 damage Commander [Alaric hp:40] Strike (1) on Assault 1 [Medic att:1 hp:7] Assault 1 [Medic att:1 hp:7] takes 1 damage Commander [Alaric hp:40] Strike (1) on Assault 2 [Medic att:1 hp:7] Assault 2 [Medic att:1 hp:7] takes 1 damage Commander [Alaric hp:40] Strike (1) on Assault 3 [Medic att:1 hp:7] Assault 3 [Medic att:1 hp:7] takes 1 damage Commander [Alaric hp:40] Strike (1) on Assault 4 [Medic att:1 hp:7 cd:1] Assault 4 [Medic att:1 hp:7 cd:1] takes 1 damage Evaluating Assault 0 [Dream Mutator att:5 hp:32, jam charge 5] skill Protect all 5 Possible targets of Protect: + Assault 0 [Dream Mutator att:5 hp:32, jam charge 5] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5] Protect (5) on Assault 0 [Dream Mutator att:5 hp:32, jam charge 5] Evaluating Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] skill Jam all 5 Possible targets of Jam: + Assault 0 [Medic att:1 hp:6] + Assault 1 [Medic att:1 hp:6] + Assault 2 [Medic att:1 hp:6] + Assault 3 [Medic att:1 hp:6] + Assault 4 [Medic att:1 hp:6 cd:1] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] jams Assault 0 [Medic att:1 hp:6] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] jams Assault 1 [Medic att:1 hp:6] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] jams Assault 2 [Medic att:1 hp:6] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] jams Assault 3 [Medic att:1 hp:6] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] jams Assault 4 [Medic att:1 hp:6 cd:1] Assault 0 [Dream Mutator att:5 hp:32, jam charge 5, protected 5] attacks Assault 0 [Medic att:1 hp:6, jammed] for 5 damage Assault 0 [Medic att:1 hp:6, jammed] takes 5 damage TURN 10 ends for Commander [Alaric hp:40]