Built on Gifffer:
JavaScript library that prevents the autoplaying of the animated Gifs.
Audio-Giffer
Added audio element to play audio with animated Gifs.
https://zachyking.github.io/audio-gifffer/
Include audio-gifffer.min.js
in your page.
<script type="text/javascript" src="audio-gifffer.min.js"></script>
Instead of setting src
attribute on your image use data-gifffer
.
<img data-gifffer="image.gif" audio-data-gifffer="audio.mp3" audio-gifffer-format="audio/mpeg" />
At the end, call Gifffer();
so you replace the normal gifs with playable gifs. For example:
window.onload = function() {
Gifffer();
}
For accessibility reasons, instead of setting alt
attribute on your image, you may use data-gifffer-alt
(optional).
<img data-gifffer="image.gif" data-gifffer-alt="some alt description" audio-data-gifffer="audio.mp3" audio-gifffer-format="audio/mpeg" />
The Gifffer function returns an array of nodes that could be used to simulate clicks. For Example:
window.onload = function() {
var gifs = Gifffer();
setTimeout( function() {
gifs[0].click(); //will play the first gif
}, 1000);
}
Gifffer will show the controls immediately if you set data-gifffer-width
and data-gifffer-height
even if the image is not fully loaded.
<img data-gifffer="image.gif" data-gifffer-width="250" data-gifffer-height="237" audio-data-gifffer="audio.mp3" audio-gifffer-format="audio/mpeg" />
(data-gifffer-width
accepts percentages value)
Have in mind that the library keeps the value of the class
and id
attributes. They are applied to the newly created element.
If you want to stop the Gif and reset it to its original position afetr a given time interval use data-gifffer-duration
(in milliseconds).
<img data-gifffer="image.gif" data-gifffer-duration="4000" data-gifffer-width="250" data-gifffer-height="237" audio-data-gifffer="audio.mp3" audio-gifffer-format="audio/mpeg" />
Install npm module
npm i --save gifffer
Import
import Gifffer from 'gifffer';
let gifs = Gifffer();
npm i --save-dev @types/gifffer
The Gifffer()
function accepts a few options for styling:
Gifffer({
playButtonStyles: {
'width': '60px',
'height': '60px',
'border-radius': '30px',
'background': 'rgba(0, 0, 0, 0.3)',
'position': 'absolute',
'top': '50%',
'left': '50%',
'margin': '-30px 0 0 -30px'
},
playButtonIconStyles: {
'width': '0',
'height': '0',
'border-top': '14px solid transparent',
'border-bottom': '14px solid transparent',
'border-left': '14px solid rgba(0, 0, 0, 0.5)',
'position': 'absolute',
'left': '26px',
'top': '16px'
}
});
That's about the play button. Note that if you decide to use playButtonStyles
or playButtonIconStyles
you have to provide the full style of the elements. For example providing only { top: '20px' }
property results in top:20px;
.
It replaces your <img>
tag with newly generated <div>
that contains only the first frame (roughly) of your animated Gif. It creates a play button on top of it and when the element is clicked it returns the original image.
Chrome, FF, Safari, Opera, IE9+
Your <img>
tag is replaced by a <div>
. Consider the fact that it is a block element.