zappar-xr/three-gaussian-splat

Intersections with GaussianSplatMesh

Closed this issue · 2 comments

I was wondering if there was any compatibility with raycasting/intersecting with the GaussianSplatMesh, like is currently supported in THREE.js for Object3D types.

Thank you in advance!

Hi @IsaacBerman,

Unfortunately, traditional THREE.js raycasters aren't compatible with InstancedBufferGeometry. Here are a couple of alternatives you might consider:

The GPU Picking approach may require a good understanding of how this repo works, so I would advise the first option :)

@nyan-left, yes -- invisible hit box is what I was looking at exploring. Thanks!