Script doesn't wait long enough and takes actions before the game loaded
Zebiano opened this issue · 1 comments
For now most of the timings are hard coded. I tried to find a balance between being fast, yet still working whenever the game decides to take a bit longer.
In the future I'd like to implement way more "state checks" for the script to wait and realise by itself when to take the next action.
Since this will be a core issue of the script forever, I'm going to close this issue. With the latest #44 update, users have way more control over the script and can enable or disable features on demand. If something does go wrong, simply disabling that feature and running the script again will most likely work.
As for timings, I'll just try and make them as accurate as possible. I've long decided that speed won't be top priority in this script, but I will still try and balance timings out.