Outputs are not entirely random given seed
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nemosmithasf commented
Following up on #1. I know the issue is marked as resolved, but it seems like the output is still not truly random given incrementing integer seeds.
For example, I am instantiating multiple Prando instances, and using "between" to pick random points on a map (each pick is using a unique Prando instance). The seed is incrementing integers (1, 2, 3...) for each subsequent instance.
The points circled are the result of adjacent integers. As you can see, there's clearly a non-random pattern when seeds are adjacent integers.