for football and hockey, use real life salary cap to balance team rating
nicidob opened this issue · 5 comments
Similar to the idea hinted in the AV article, one could look at the "% of salary cap" distribution over positions as an estimate of how important each position is in the game, and then balance the gameSim so the positions roughly receive that value in team rating.
This is available on sportstrac
Hockey is roughly
- 10% G
- 28% D
- 28% W
- 28% C
Football is roughly
- 10% QB
- 5% RB
- 12% WR
- 5% TE
- 19% OL
- 18% DL
- 12% LB
- 16% DB (okay but it also suggest 12% safeties and 15% cornerbacks so I dunno)
- 3% P/K
You're really close to this for Hockey already. I noticed the team overalls update a week ago and it's pretty darn close!
Dumb luck!
Probably my lack of hockey knowledge, but I'm surprised goalies are paid so low, I would not have guessed that.
I think goalies just have a reasonably high floor? So the salaries have 5 teams paying < 3% of their cap. I'm not a hockey expert either but it seems great goalies save 93%, average is 91%, while bad ones are at like 88%? Also it's typically just 2 players so you'd expect some very low teams dragging down averages.
Either way, Hockey is pretty simple: W/D/C are all roughly equal at ~25 to 30% and the leftovers are G.
This kind of guidance seems more useful in football with all the extra players and positions.
The latest update seems to be much closer for football. Only a few % off for each of them (tho 1% to 5% is 5x for RBs).
- 11 % QB
- 1% RB (fifth of NFL)
- 5% WR (half of NFL)
- 1.5% TE (fifth of NFL)
- 26% OL (135% of NFL)
- 27% DL (140% of NFL)
- 3% LB (quarter of NFL)
- 8% S
- 10% CB
- 5% P/K (160% of NFL)
LBs are nonmonotic still :( I wonder why. But yeah, line play is a little "too" important compared to how NFL spends their salaries, while RB/WR/TE/LB aren't as important as NFL teams spend on those position groups.
Hooray for my vague mental model of how football works being somewhat realistic!