Modding for 1.6 (Elegy)
Opened this issue · 5 comments
First of all, I'd like to truly thank you and all of the modding community for the time and effort you've put into making some incredible mods to make tld more enjoyable. It's sad to see that it has become so difficult now with Elegy. I will continue to push Hinterland to support modding in the future. In the meantime, is there any chance that some mods may be modified to work with 1.6?
Thanks again!
Hi!
First of all, I'd like to truly thank you and all of the modding community for the time and effort you've put into making some incredible mods to make tld more enjoyable. It's sad to see that it has become so difficult now with Elegy. I will continue to push Hinterland to support modding in the future.
Thanks!
In the meantime, is there any chance that some mods may be modified to work with 1.6?
I'm truly sorry, but there is nothing we can do. Without the mono backend and the flexibility it brings, there's no way for us to easily modify the game's behavior at runtime, hence modding is more or less impossible. The only thing that has survived the switch to the IL2CPP backend are cheats / trainers / etc, which don't modify the game's code, but rather manually edit the game's memory.
Thanks for the prompt response! Are there any sites you would recommend for cheats?
I'm afraid I don't know any such sites. I usually just used the developer console when I needed some items / needed to fly around / etc 😄
There are quite a few cheats on the first page of the google search results for "the long dark cheats" that still seem to work with v1.61, though 😉
Does the developer console work on v.1.61?
Hi @soph1stkwag
No, none of the mods for v1.56 and earlier versions of TLD work with v1.60 and later. Hence, the developer console mod also won't work. This is because Hinterland decided to ship their game with a different Unity backend than before - a backend which is just not moddable in the way and extent that we were used to. There is nothing us modders can do about that.
For more information, see this note.