- the pulgin can create fog effect in games. It’s used for 2.5D RGP games, like Dota and LOL.
- It’s especially suitable for mobile games because of the pulgin is based on mesh render, not post-process.
- The cacualtion of fog is on cpu, algorithm is based on Greg McIntyre's libfov:https://sourceforge.net/projects/libfov/。
- 用Unity实现的战争迷雾,能创建2.5D RPG 游戏,如Dota,LOL。
- 实现方式是基于网格计算迷雾,没有使用后处理的方式,适用于移动和PC端。
- 迷雾的计算在CPU端,该算法基于Greg McIntyre的libfov:https://sourceforge.net/projects/libfov/。
