Curiosity: why not use Pulsar points renderer in Pytorch3d?
nlml opened this issue · 2 comments
nlml commented
Hi there,
Thanks for releasing your code.
I'm looking into avatars + point rendering in Pytorch3D at the moment and noticed there is Pulsar, which is supposedly faster. But it seems you didn't use this. Could you give any insights as to why not?
Thanks!
Liam
zhengyuf commented
Hi Liam,
We've given it a brief try and changing to Pulsar renderer didn't work easily. But I do agree that we're using a very basic point renderer, and using recent, more advanced renderers could be a promising direction!
Yufeng