Failure To Build: panic: unable to find artifact 'facil.io'
tekktonic opened this issue · 2 comments
After following the instructions in the readme for the build info, attempting to run a zig build
fails. I assume I either did something silly or that the documentation in the readme is missing a step, but I'm not sure which it is. The project is a straight-up zig init-exe
with the modifications indicated in README.md.
zig version
0.11.0
build.zig.zon:
.{
.name = "test",
.version = "0.0.1",
.dependencies = .{
// zap v0.2.0
.zap = .{
.url = "https://github.com/zigzap/zap/archive/refs/tags/v0.2.0.tar.gz",
.hash = "1220614483f9638f29c6c1bf07c03e945ea28a1055b82f500d3628f4134dc582b6ed",
},
},
}
build.zig
const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "test",
// In this case the main source file is merely a path, however, in more
// complicated build scripts, this could be a generated file.
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const zap = b.dependency("zap", .{
.target = target,
.optimize = optimize,
});
exe.addModule("zap", zap.module("zap"));
exe.linkLibrary(zap.artifact("facil.io"));
exe.linkLibC();
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
// Creates a step for unit testing. This only builds the test executable
// but does not run it.
const unit_tests = b.addTest(.{
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
const run_unit_tests = b.addRunArtifact(unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_unit_tests.step);
}
idk if it's related but for some reason my latest push hadn't gone through. zap doesn't depend on an external facil.io anymore. i've pushed and will try a simple example myself now
I could reproduce. Was indeed a problem with the new way we depend on facil.io (vendored-in). It is fixed. Please try with 0.2.1. README has been updated. (Or see the release notes / discord announce channel for new hash.)