zirkome/bomberman

[IA] terminate called recursively

Closed this issue · 3 comments

If the ia cpp code throw somewhere in the thread we have an "terminate called recursively".
Certainly because we throw again in a destructor but i haven't found where.

I'm looking at that after.

Is it fix ?, cause I sometime cause sigsev from something related to thread, but I'm not sure if my code is safe.

Not yet.
But it's not relate, this issue happens if you modify the lua script with an error when you call a C function

Okay must be my bad then, I did some opengl WoopyDoopy