Release 1.0
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ThomasThelen commented
We should get 1.0 out so that we can start modeling basic villages. This issue is to make sure we're all on the same page as to what goes into it.
Requirements
Paraphrasing @zizroc in issue #10,
- Functional trade between at least two villages
- The ability to execute reasonable internal dynamics
- The ability to couple environmental forcings*
- The ability to support resources*
- Sufficient documentation on how to use it
- May be left to the user. For example, environmental forcings might be in the dynamics model, and the resources in a custom VillageState class.
Things completed
The ability to execute reasonable internal dynamics
This is currently possible to do with the library. See the vignettes folder for examples (need PR #15)
If there's anything missed or that needs to change leave a comment below!