zpl-zak/NEON86

error handling for a.size() != b.size()??

zpl-zak opened this issue · 0 comments

error handling for a.size() != b.size()??

https://github.com/zaklaus/NEON86/blob/0e0de3380531f2b6c7608d2d02a6965a37363b04/code/deps/bullet/include/BulletInverseDynamics/details/IDLinearMathInterface.hpp#L106


#include <cstdlib>

#include "../IDConfig.hpp"

#include "../../LinearMath/btMatrix3x3.h"
#include "../../LinearMath/btVector3.h"
#include "../../LinearMath/btMatrixX.h"
#define BT_ID_HAVE_MAT3X

namespace btInverseDynamics
{
class vec3;
class vecx;
class mat33;
typedef btMatrixX<idScalar> matxx;

class vec3 : public btVector3
{
public:
	vec3() : btVector3() {}
	vec3(const btVector3& btv) { *this = btv; }
	idScalar& operator()(int i) { return (*this)[i]; }
	const idScalar& operator()(int i) const { return (*this)[i]; }
	int size() const { return 3; }
	const vec3& operator=(const btVector3& rhs)
	{
		*static_cast<btVector3*>(this) = rhs;
		return *this;
	}
};

class mat33 : public btMatrix3x3
{
public:
	mat33() : btMatrix3x3() {}
	mat33(const btMatrix3x3& btm) { *this = btm; }
	idScalar& operator()(int i, int j) { return (*this)[i][j]; }
	const idScalar& operator()(int i, int j) const { return (*this)[i][j]; }
	const mat33& operator=(const btMatrix3x3& rhs)
	{
		*static_cast<btMatrix3x3*>(this) = rhs;
		return *this;
	}
	friend mat33 operator*(const idScalar& s, const mat33& a);
	friend mat33 operator/(const mat33& a, const idScalar& s);
};

inline mat33 operator/(const mat33& a, const idScalar& s) { return a * (1.0 / s); }

inline mat33 operator*(const idScalar& s, const mat33& a) { return a * s; }

class vecx : public btVectorX<idScalar>
{
public:
	vecx(int size) : btVectorX<idScalar>(size) {}
	const vecx& operator=(const btVectorX<idScalar>& rhs)
	{
		*static_cast<btVectorX<idScalar>*>(this) = rhs;
		return *this;
	}

	idScalar& operator()(int i) { return (*this)[i]; }
	const idScalar& operator()(int i) const { return (*this)[i]; }

	friend vecx operator*(const vecx& a, const idScalar& s);
	friend vecx operator*(const idScalar& s, const vecx& a);

	friend vecx operator+(const vecx& a, const vecx& b);
	friend vecx operator-(const vecx& a, const vecx& b);
	friend vecx operator/(const vecx& a, const idScalar& s);
};

inline vecx operator*(const vecx& a, const idScalar& s)
{
	vecx result(a.size());
	for (int i = 0; i < result.size(); i++)
	{
		result(i) = a(i) * s;
	}
	return result;
}
inline vecx operator*(const idScalar& s, const vecx& a) { return a * s; }
inline vecx operator+(const vecx& a, const vecx& b)
{
	vecx result(a.size());
	// TODO: error handling for a.size() != b.size()??
	if (a.size() != b.size())
	{
		bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
		abort();
	}
	for (int i = 0; i < a.size(); i++)
	{
		result(i) = a(i) + b(i);
	}

	return result;
}

inline vecx operator-(const vecx& a, const vecx& b)
{
	vecx result(a.size());
	// TODO: error handling for a.size() != b.size()??
	if (a.size() != b.size())
	{
		bt_id_error_message("size missmatch. a.size()= %d, b.size()= %d\n", a.size(), b.size());
		abort();
	}
	for (int i = 0; i < a.size(); i++)
	{
		result(i) = a(i) - b(i);
	}
	return result;
}
inline vecx operator/(const vecx& a, const idScalar& s)
{
	vecx result(a.size());
	for (int i = 0; i < result.size(); i++)
	{
		result(i) = a(i) / s;
	}

	return result;
}

// use btMatrixX to implement 3xX matrix
class mat3x : public matxx
{
public:
	mat3x() {}
	mat3x(const mat3x& rhs)
	{
		matxx::resize(rhs.rows(), rhs.cols());
		*this = rhs;
	}
	mat3x(int rows, int cols) : matxx(3, cols)
	{
	}
	void operator=(const mat3x& rhs)
	{
		if (m_cols != rhs.m_cols)
		{
			bt_id_error_message("size missmatch, cols= %d but rhs.cols= %d\n", cols(), rhs.cols());
			abort();
		}
		for (int i = 0; i < rows(); i++)
		{
			for (int k = 0; k < cols(); k++)
			{
				setElem(i, k, rhs(i, k));
			}
		}
	}
	void setZero()
	{
		matxx::setZero();
	}
};

inline vec3 operator*(const mat3x& a, const vecx& b)
{
	vec3 result;
	if (a.cols() != b.size())
	{
		bt_id_error_message("size missmatch. a.cols()= %d, b.size()= %d\n", a.cols(), b.size());
		abort();
	}
	result(0) = 0.0;
	result(1) = 0.0;
	result(2) = 0.0;
	for (int i = 0; i < b.size(); i++)
	{
		for (int k = 0; k < 3; k++)
		{
			result(k) += a(k, i) * b(i);
		}
	}
	return result;
}

inline void resize(mat3x& m, idArrayIdx size)
{
	m.resize(3, size);
	m.setZero();
}

inline void setMatxxElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, matxx* m)
{
	m->setElem(row, col, val);
}

inline void setMat3xElem(const idArrayIdx row, const idArrayIdx col, const idScalar val, mat3x* m)
{
	m->setElem(row, col, val);
}

}  // namespace btInverseDynamics

#endif  // IDLINEARMATHINTERFACE_HPP_
ew file mode 100644
ndex 0000000..1c78609
++ b/code/deps/bullet/include/BulletInverseDynamics/details/IDMatVec.hpp

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