Is uint32_t color alpha ignored?
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gamecubate commented
Hi.
In fenster.h
, kCGImageAlphaNoneSkipFirst
would hint at the fact that fenster does not support transparency (8 bit alpha; msb of uint32_t color value). Is this correct?
EDIT: I am asking because overlaying rects with partial transparency, say 0x88FF0000, draws each rect at full opacity. And if so, bummer because everything else about this lib is perfect for my needs.
CardealRusso commented
The README states RGB support, not RGBA.