OpenGL2: minor fix for Splitscreen view.
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Deleted user commented
I think a fix was made for OpenGL1, but was not merged into the second renderer?
The description of the fix for GL1:
Fix marks on brushes in second player's view. Fixed bmodel entitynum when not drawing first scene, which happens for additional players in splitscreen.
The commit that fixed the issue: 52fe5b7
As far as I can see, the issue is still the case when using OpenGL2, that's why I think it would be cool if this would be fixed for GL2 as well.
zturtleman commented