clover-moe/spearmint

OpenGL2: minor fix for Splitscreen view.

Closed this issue · 1 comments

I think a fix was made for OpenGL1, but was not merged into the second renderer?

The description of the fix for GL1:

Fix marks on brushes in second player's view. Fixed bmodel entitynum when not drawing first scene, which happens for additional players in splitscreen.

The commit that fixed the issue: 52fe5b7

As far as I can see, the issue is still the case when using OpenGL2, that's why I think it would be cool if this would be fixed for GL2 as well.

Yeah, this change is still relevant for the opengl2 renderer. Thanks.

Fixed for 1.1.0 in a702e74, fixed for 1.0.4 in e0cc198.