These are two QuadBufferedStereo Examples which I came across while digging about 3d Vision OpenGL Examples. This examples are really helpful if someone wants to know how the basic stereo rendering in OpenGL works
- QuadBufferedStereo Source can be found here.
- This Example is originally based on Ipers example
- The above Example does not render correctly in one eye
- The second example is taken from OpenGL forum page
- This example runs perfectly
###Requirements: Visual Studio 2017 Community Windows SDK 10.0.17134.0 OpenGL Dependancy Libraries:
- gl.h
- glu.h
- glut.h