This plugin does not replace the standard Deathmatch mode, but only complements it and removes unnecessary functionality.
- WeaponMenu (Integrated with the standard purchase menu)
- To open: sm_guns or button G (first spawn, open automatically)
- Saves weapons from the plugin menu and the standard buy menu
- AWP limit in 35% (to change it, use in the config
dm_PercentAWPPlayers "35"
) - Flag for unlimited use of AWP "o" (to change it, use in the config
dm_FlagUnlimitedAWP "o"
) - Block autobuy/rebuy/buyrandom/drop
- HP Recovery
- Killing restores 15 hp (to change it, use in the config
dm_HPKill "15"
) - Killing in the head restores 25 hp (to change it, use in the config
dm_HPKillHS "25"
)
- Killing restores 15 hp (to change it, use in the config
- Recovery of ammo when killing
- Shows only kills of the player in his feed
dm_killfeed_filter_victim "1"
- show Feed to Dead Playerdm_killfeed_filter_assister "0"
- show Feed to Assister Player
- Abolished
- The system is disabled dominated/revenge/assister
- Sound is disabled when the player kills someone and sound disabled death/spawn
- Spawn chicken is disabled
- Unnecessary messages are disabled to the chat
- Sparks is disabled, when hit effect when
mp_damage_headshot_only "1"
-
Gamemode DeathMath
-game_mode 2 -game_type 1
-
Change the prefix to your in translate.phrases
-
Configuration
- CFG
mp_playerid 2 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_tdm_healthshot_killcount 0 // The damage threshold players have to exceed at the start of the round to be warned/kick. sv_disable_radar 1 mp_dm_bonus_length_max 0 // Maximum time the bonus time will last (in seconds) mp_dm_bonus_length_min 0 // Minimum time the bonus time will last (in seconds) mp_dm_bonus_percent 0 // Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. mp_dm_kill_base_score 0 // Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. mp_dm_teammode 1 // In deathmatch, enables team DM visuals & scoring mp_dm_teammode_bonus_score 0 // Team deathmatch victory points to award for kill with bonus weapon mp_dm_teammode_dogtag_score 0 // Team deathmatch victory points to award for collecting enemy dogtags mp_dm_teammode_kill_score 0 // Team deathmatch victory points to award for enemy kill mp_dm_time_between_bonus_max 999 // Maximum time a bonus time will start after the round start or after the last bonus (in seconds) mp_dm_time_between_bonus_min 999 // Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
- Gamemode or "exec u_config.cfg"
mp_buy_during_immunity 0 // When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. mp_respawn_immunitytime 0 // How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity. mp_solid_teammates 1 // How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads spec_freeze_time "-0.5" // Time spend frozen in observer freeze cam. mp_buytime 99999999999 // How many seconds after round start players can buy items for. sv_infinite_ammo 2 // Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the mp_weapons_allow_zeus 0 ammo_grenade_limit_total 0 ammo_grenade_limit_default 0 ammo_grenade_limit_flashbang 0 ammo_item_limit_healthshot 0 mp_ct_default_secondary "" mp_t_default_secondary "" mp_ct_default_primary "" mp_t_default_primary "" mp_items_prohibited "11,38" // block AutoSniper